Basic output control options are available throughout the Elector Player interface. The Elector Player always clears the broadcast output before showing selected graphics.
Whether the existing graphics animate or fade off is based on the Elector Player preferences set at the time of broadcast.
Basic Output Controls
Output Option | Player Option | Details |
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Take | Clears the current broadcast output and takes the selected graphics to air. You may also have the option to Take All when multiple graphic components can be output at once. | |
Clear | Clears the output being broadcast. You may also have the option to Clear All when multiple graphic components can be output at once. | |
Show Preview | Takes the selected graphics to a preview output when available. You may also have the option to Show Preview All when multiple graphic components can be previewed at once. | |
Refresh Scene Data | Updates the broadcast output on the fly without clearing the current output. | |
Clear All Output | Clears all output on all framebuffers and all layers. Clears individual scenes, playlists, and Party Totals scenes simultaneously. |
Tip:
Many output control options include a corresponding shortcut key sequence that allows you to use the keyboard in addition to the mouse.
The shortcut key sequence is displayed with the control option.
Or, you can hover over the output option to review shortcut key details.
Show Election Day Graphics
The Elector Player provides the following ways to display graphics:
Show Option | Details |
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Individual Scenes | All available scenes in the XPression project file are available in the Elector Player. Select a scene to show using your mouse. Or, select a scene using the selection options. Control scene output using your mouse or the available keyboard shortcut keys. Note: You can only output a single scene at a time. |
Playlists | Playlists are lists of ordered scenes for play out by the Elector Player. Playlists are defined and managed using Flow and saved in the database for use by the Elector Player. The player can advance through the scenes once or in an ongoing loop and can refresh the currently playing scene with fresh data.
Note: You can only output a single playlist at a time. |
Lower Third Name Keys | Use the L3:Name Keys tab to select and output specific lower third name keys.
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Tickers | Use the Tickers tab to select and output tickers, including bugs, lower third backgrounds, party total chips, breaking news crawls, ticker crawls, riding info scenes, countdown timers, and bug widgets, as available.
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Scene Backgrounds | Use the Fullframe Scenes tab > Scene Background section to select and output specific scene backgrounds.
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Single Scenes | Use the Fullframe Scenes tab > Single Scenes section to select and output a specific scene, such as a breaking news story, a candidate board, a party gain and loss, or any other number of scenes.
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Boxes | Use the Fullframe Scenes tab > Boxes section to show punch-through box scenes, when available.
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