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For Graphics Tags, visit Branding section

Assets is the new Chameleon branding module that allow users to create automation or timecode triggered items such bugs, snipes, sponsored banners using House IDs..  These items will be triggered by automation through the Chameleon Branding Player.  Traffic can schedule an Asset using the house number and the Chameleon Branding Player waits for a trigger from automation that gives us the house id. If the Player has an Asset with name = house id, it plays it.

Assets also are useful for live shows. Instead of having them represent house ids, they can just be a name which readily identifies them to be triggered from the Switcher. So, we might have a name like "Subway CFL Spot" and while the CFL game is on, the TD running the Switcher app can choose the correct Asset for one or multiple channels and trigger it.

Assets can be available to all channels, though you can choose to limit which channels will see it available. That is, when defining an Asset in Chameleon, you are defining them once for all channels to potentially use.

Assets that are assigned to a Campaign (see Campaigns for more info) will have records added to the As Run Report each time it is played.

Chameleon users with appropriate permissions, can view and access Assets.

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