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Bingo Player

The Bingo Player application uses the Ross XPression CG  to display the graphics required for the Bingo TV game. As such minimum hardware requirements must be met to be able to run the application.


When you launch the application, it requires elevated privileges to run and so you may be prompted to allow this.

The bingo player prompts for the location of the supporting data and XPression project files each time when opening. The player can operate without a vendor file or a card file but not without the XPression Project file.

  
 The [Browse....] button will start in the My Computer folder by default.

Bingo Player Main Form

After the player has opened the XPression project file and is ready it displays the main form.

  

Active Scene

This section of the interface is used to display and control which scene is active.In most cases only a single scene is displayed at a time. The exception to this is the Verifying and Card scenes which display with the Game scene.

Only scenes that are available in the XPression project will be enabled and display with a bold font. Unavailable scenes will be disabled and not bold and their shortcut keys will not display.

 

The F3 - F12 keys are enabled to show the scenes they are associated with for quick key activation. The verify check-box is a toggle that can be turned on and off with the Alt-F8 key. The “with card” scene option is activated when showing a Bingo card with the matching numbers (Ctrl-F8) . The Other option is activated when either Promotions or Credits are active.

Game Selected

This section displays in 1 of 2 formats - the first if the L-I-O-N-Full game types are being used and the latter if any other set of game formats is defined for use.

   - or -

  

This section displays and controls the active game type.

 When a game type is selected: 

  1. The operator is prompted to clear all the called balls

  2. The new winning formation data is applied to the card scene so that a display of a card will only show the called numbers for that game type formation

  3. The following related data is automatically applied to the Card Layout and Game scenes when the scenes are activated:

    • Game type name

    • Game layout

    • Jackpot amount

    • Game card color

    • Phone number or phone message

Vendor Display Control

The use of vendors is completely optional as of version 3.0. If the use of vendors is disabled when the application launches the vendor section will not display at all.

The vendor section at the bottom of the form provides control over the display of the vendors loaded from the selected vendor file. The vendors cannot be edited in the Bingo Player.

  

The vendors are displayed in the Game scene and can be enabled to automatically change every n seconds. This automatic feature can be disabled by clearing the check-box in this section and then the [Next] button is enabled and manual control can be used instead.

During automatic operation the vendors will only change while the Game scene is active and the vendor text area is thus visible. When a different scene is activated the automatic vendor updates are stopped until the Game scene is reactivated. The vendor list will loop back to the beginning when it reaches the end of the list.

Vendor File

The vendor file can either be a Microsoft Access Database file or a comma delimited text file.

Using a Text/CSV file

If using a text file it must be formatted as a comma separated value file. The application will display the data in the order given in the text file. Each line should contain 3 values in this order: Name, Address, City.


NOTE: CSV files can be edited using Microsoft Excel as well as simple text editor such as Notepad. Note that if using Excel to edit the files be sure to always save the file as CSV and not another Excel file format.

 

Using an Access Database

If using an Access Database file (*.mdb), it must contain a table or view named Table1 and the following 3 columns:

  1. Name

  2. Address

  3. City

The bingo application will load the data from this table and sort it by City first and by Name second and Address third.

Pre-Play Setup

Each time the games are played settings for the show, game and winners tabs’ settings should be checked before play begins.

Show Setup

Tonight’s Code

The Tonight’s Code box should be updated to reflect the relevant code for the shows’ games. It is highlighted in a light yellow as a reminder that it should be changed. Once modified the text box will return to a white background.

Phone Number

The phone number is displayed in the Game scene and can optionally be used in the Rules scene. It is saved and reloaded for next use. Note that each game type can be configured to use either the phone number or the phone message in the Game scene but not both.

Phone Message

The phone message is optionally displayed in the Game scene for selected game types. It is saved and reloaded for next use. If if the phone message text is selected for display the phone number will not be displayed - only one is shown for each game type.

Host

The host name and title are displayed in the Host scene. They are saved and reloaded for next use. The host name and title are applied each time the Host scene is activated.

Scene Transitions

Scene transitions can be either a fade or cut. If using a fade then the duration of the fade can be controlled by adjusting the value in the duration box. This setting applies to all scenes.

  
 

Winners Setup

This tab only displays if a winners scene is available in the XPression project file in use.

This section allows you to enter and display winner names. The entries can be saved and then will automatically be reloaded the next time. This allows the full game winners in particular to be remembered for the start of the next show.

Additionally a sub-title can be entered to display on the winners scene. Appropriate text might be for displaying the date of the previous show that the winners came from.

  

If the Winner scene is activated by selecting it in the Active Scene section - the currently selected Game type will start to be played using the settings shown on the Winners setup tab.

Game Type Setup

This section allows you to customize the jackpot amount and card colors associated with each game type. The values set for each of the game types are saved and reloaded next time.

  
 The current values are what are selected for display. Changing the current jackpot amount while the game scene is active will automatically update the value displayed on the game scene. The current values are reset to the selected game type when either the Card Layout or Game scenes are activated.

Scene Texts Setup

There are a few texts within select scenes that lent themselves to requiring the ability to embed custom tokens within the text that was to be displayed. These are editable on the Scene Texts tab.

There are two named tokens that are available:

  • <Type> - is replaced by the game type Eg. <Type> Game becomes Full Game

    • when the uppercase version is used the game is shown uppercase Eg. FULL

  • <Color> - is replaced by the game card color as set in the Game Setup tab


These tokens are only enabled for use in the instances indicated on the Scene Texts tab.

  

The above values are the default values used.

 NOTE: The Scene Texts Tab can be hidden and shown by using a menu option in the Help menu at the top of the application window.

Game Play

Once the setup has been completed, then game play is ready to begin. The Game scene displays all the primary game information and will be the scene that is active most of the time. Initially the game scene starts will all balls hidden. Balls are revealed when they are called by the Bingo Caller or host of the show. Reveal a ball use the Ball control section as seen below:


 

Each of the balls are shown in their column order and are represented by a toggle button. The dark grey buttons (3 and 17) are active and are displayed in the game scene. All other balls have not yet been called and are not displayed.

Show a new ball

Mouse:

Simply click on the ball that you want to show.  

Keyboard: 

Enter the ball number in the text box at the bottom.

Then press either the [Enter] key or the [+] key.

Hide a ball

Mouse:

Simply click on the ball that you want to hide.  

Keyboard: 

Enter the ball number in the text box at the bottom.

Then press the [-] key to show the ball.

Show All Balls

Press the [All ON] button.

Hide All Balls

Mouse:

Click  the [All OFF] button

Keyboard: press Alt-F12

(press and hold the [Alt] key and then press [F12] key)

Showing and hiding balls will automatically update the Game scene in the following ways:

  1. Updating the main ball board to reflect which balls are called

  2. Showing the most recent called ball as well as the 2 previous

  3. Updating the count of the total number of called balls

Showing and hiding balls will automatically update the Card scene in the following ways:

  1. Highlight the called ball on the card if the ball is part of the current game type formation

Verifying a Win

When a BINGO! is called the Verify scene can be activated while the Game scene continues to be displayed. The Verify scene can be toggled on and off by clicking the check-box or using the key-board shortcut assigned to it (Alt-F8).

Vendor Display During Game Play

The display of the vendors will automatically advance as long as the Game scene is active and the auto update is enabled. The changing of vendors is paused when another scene is activated and the Game scene is no longer visible. When the Game scene becomes visible again the vendor updates resume where it left off. The player will cycle through the list and will restart at the beginning when it reaches the end of the list.

Starting a New Game

To start a new game only 2 steps are essential

  • Select a new game type (Game Selected section)

  • Hide all the balls

    • The operator is prompted to clear the balls when the game type changes

    • If the operator declines they can also click the [All OFF] button or press Alt-F12.

You may choose to follow a process such as this though:

  1. Clear the game scene

  2. Select a new game type

  3. Display the Card Layout scene for the new game type

  4. Show the Game scene

  5. Begin play

NOTE:

You need to select the new game type before displaying the Card Layout because the layout scene automatically displays the games card color, jackpot and animated layout when activated. If you activate it before selecting the game type the wrong details will be displayed.

Viewing Winning Cards

When a card file which provides a list of all the possible cards is made available to the application it will automatically identify winning cards and allow you to display any card in play.

The Winning Cards list will display a list of all cards in play that are winners. To view a card from the winning list simply click on it to select it. That will load that card into the applications preview and apply the card numbers to the card scene. If the scene is active - the changes will display immediately on-air. Otherwise the operator can show the card on-air by pressing the green [Show - x] button (The “x” is replaced by the card id of the previewed card.) or selecting the Card scene in the Active Scene control at the top of the application window.

 

To view a specific card by id that is not currently in the winning card list simply enter the number in the ID box and press the [View] button. The updates both the in application view and the live scene. Note that the application only searches for winning cards for cards marked as in play.

Managing Winners

The Winners tab of the middle setup section of main form allows you to manage winners. You can enter as many as you need for each game type. The Game drop-down list allows you to control which list of winners you are using. Below the winners of a full game are shown:

  
New winners can be added by typing the name and location in the last row which is marked by the asterisk (*) character. Each row can be edited as necessary by simply selecting the field and click or pressing F2.

To delete or remove a single winner from the list - click on the row header column (where the > and * are visible) of the row you want to delete. Both the name and location fields will become highlighted. Pressing the [Delete] key will delete the record.

To delete all the winners and start over for all games - click the [Remove All] button.

Saving Winners

The winners list is saved automatically when the application is closed. Optionally the winner lists can be saved any time by using the [Save All] button. Saving the list saves all winners from all games. The lists are automatically re-loaded when the player is launched next.

Displaying Winners

The Winners scene is used to display winners. When the scene is activated, it automatically:


Opens the Winners setup tab


 

Displays winner names for the game type that is selected in the Winners setup tab.


 

Update the progress on the timer for each page of winners


 
 

Highlight the rows in the list that are being displayed


 
 
 
 
 
 

NOTE: By default when the Bingo Player starts the Full game type is selected and the last saved set of winners has been loaded for use.

 

IMPORTANT!:

Select the game type in the winners tab to show the list of winners you want before activating the Winners scene!

If there are too many winners in the selected game type to display at one time in the scene then the application will wait for the given number of seconds in the Winners setup tab before automatically updating the scene with the next set of winners. It will repeat this until all the winners for the game type have been displayed.

 

NOTE: When the set time has elapsed for showing the winners the winner rows will lose the highlight and the timer progress bar will show completed. The Winners scene will remain active until another scene is made active. It will continue to display the last set of winners.

Displaying Multiple Game Type Winners

If you want to display more then one game type of winners in sequence -

  1. Open the Winners setup tab

  2. Confirm the sub-title

  3. Select the first game of winners to display

  4. Confirm the number of seconds to wait between automatic changes

  5. Activate the Winners scene

  6. Let the winners for the first game play out

  7. Wait for the last page to finish being displayed

  8. Select the next game of winners from the drop-down list on the Winners tab

  9. Click the [Show__ Game] button to start showing the new game’s winners

Displaying All of the L-I-O-N Game Winners

The application can automatically cycle through all of the L-I-O-N games. To activate this feature simply click the [Show L-I-O-N] button. Be sure to confirm the settings for the sub-title before activating.

Displaying Promotions

The application can display promotion scenes. Each is defined as a unique scene in the XPression project file and the name must start with Promo_ and then a descriptive name. When the application launches it will search for these scenes and add them to the list on the Promos tab. The Promo_ prefix will be dropped when displaying in the list.

  

Displaying Credits

Credit scenes are displayed in sequence order as a group at the end of the show using the Credits tab.

  
 The application can automatically calculate the amount of time remaining based on the local computer time before the set end of the show. It then divides that time by the number of available credit scenes to give equal time to each.

Troubleshooting

If there are any errors or issues encountered while using the Bingo Player details of errors may be automatically written to a log file by the application. To access the log file use the menu item:

Help - Diagnostics - View Current Log 

To find the location of the log file - view the current log and then use the File - Save As... menu option of the log window to identify the location where the log is saved.

Why Don’t I See...?

If you don’t see content such as a setup tab for Promos or Credits - this is because there was no corresponding scene in the XPression project file and so the related content in the app is hidden. To show the missing features - add the related scene and restart the application.

XPression Scenes and Naming Conventions

The following scene names should be used to identify each of the required features.

Bumper

This scene is played as a full screen and is intended to be used when the program is resuming. It may designed with text such as “Lion’s TV Bingo has returned!” or “Let’s play!”

Card

This scene is played as a layer on top of the MainGame scene and is intended to be used to display the winning card for which a BINGO! was called.

Object tags:

  • card id - text object whose text will be set as the id of displayed card.

  • x# - text objects where # is the square number from 1 - 25 as shown in the layout below:

    • except 13 which can be left out as this is the free square and you put whatever text or other object you want to represent that square.

B
I
N
G
O
12345
678910
1112131415
1617181920
2122232425

 

    • h# - an object where # is the square number from 1 - 25 as per above layout:

      • should include an object h13 to allow the app to highlight the free square when it is part of the winning formation though it could be transparent if you wish to hide it

    • highlight - a quad with a material that is assigned based on the game type. The intention of this quad is to allow the material applied to provide additional highlighting to the winning formation.

Object tags 2022

  • Game Type - a text object used to assign the game type and then other display elements change based on the visual logic automatically using groups of objects to toggle on/off appropriately.

Credits1 - Credits99

Scenes named as CreditsX where x is replaced by a number between 1 and 99 can be created for display in sequence at the end of the show. They will be displayed in order by the number assigned in the name of the scene.

As of August, 2022 updates Credit scene can now simply use the Credits prefix. Then anything else can follow in the rest of the name. If numbers are used as well in the prefix it will sort them in ascending order. Example: Credits 1 Bingo Staff, Credits 2 Featured Vendors etc.

GameCard

This scene is played as a full scene to display the layout of a winning game card.

Object tags original :

    • Card - a quad with a material that is assigned based on the game type

      • the material is named: X board animation where X is the MaterialCode assigned to the game type in the GameType.xml configuration file.

    • Card Color - a text object used to display the selected color for the game

    • Game Title - a text object used to display the game type name

    • Jackpot Amount - a text object used to display the jackpot dollar value for the game

Object tags 2022

  • Game Type - a text object used to assign the game type and the rest of the display elements change based on the visual logic automatically using groups of objects to toggle on/off appropriately

MainGame

This scene is used while playing the bingo game and shows items such as the last ball drawn and all individual balls that have been drawn/called. It also displays vendors, the phone number to call in and the type of game that is being played.

Object tags:

    • all balls - an optional group object can be used to contain all the balls. Doing so will increase the speed at which all the balls are hidden when clearing all balls.

    • ball count - a text object used to display the number of called balls

    • ball current - a quad used to display an image of the most recent called ball

      • uses materials named after the bal in the format Column-Number Eg. i-17, b-5

    • game model - a quad used to display an image of the game type

      • uses materials named “game model X” where X is the MaterialCode assigned to the game type in the GameType.xml configuration file.

    • game type - text used to display the game name

    • last number ballX - an object used to display a ball image for previous called balls

      • X is one of 1, 2, or 3

    • last numberX - a text object used to display the number of the ball

      • X is one of 1,2, or 3

    • phone number - a single-line text object used to display the phone number

    • phone message - a second optional text object used to display a longer phone message

    • pot amount - text used to display the game jackpot amount

    • reveal #X - a text object used to display the number of the ball

      • X is the number of the ball 1-75

    • reveal ani X - an object with a material that is played when the ball is called/shown

      • X is the number of the ball 1-75

    • reveal ani Y - an object with a material that is displayed when the ball is called/shown

      • Y is a value between 76 and 150 - it is the number of the ball (1-75) + 75

    • vendor list - a 3 line text object used to display vendor Name, Address and City

Lower3rd 1Line

This scene displays a lower third graphic with a single line of text available for entry and is used for display of Tonight’s Code for example.

Object tags:  

  • Line1 - a text object

Lower3rd 2Lines

This scene displays a lower third graphic with 2 lines of text available for entry.It is used for displaying the host name and title.

Object tags:  

  • Line1 - a text object

  • Line2 - a text object

Promo_

Any scene that is prefixed with the Promo_ text will be added to the list on the Promos tab. The operator can then show an individual scene when requested.

Rules

This scene is played as a full screen displaying all the rules for play.

Object tags:

  • phone number - a single-line text object used to display the phone number

Verifying

This scene is played as a layer on top of the main game when a Bingo win is being verified.

Object tags:  
N/A

Wait

This scene is played as a full screen when the program is going to commercial break or for troubleshooting. It displays text such as “Lion’s TV Bingo will return!”

Object tags:  
N/A

Winners

This scene is played out as a full scene and list the winners and the location they purchased their cards from. This scene can support up to 9 winners and associated location tags. They should be added in order without skipping numbers.

Object tags

  • Title - the game type for the winners. Eg. “L Game Winners”

  • SubTitle - text to be displayed below the main title

  • Winner NameX - The name of the winner where X is replaced by 1-9

  • Winners VendorX - The name of the winner where X is replaced by 1-9

 

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