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  1. IP address of the system running Trigger Master

  2. Player Connection: The IP port for the player(s)

  3. Automation Connection: The IP port for automation. In this group, there is support for Trigger Master serving as either IP server or client. Acting as a server is more common but both scenarios are needed. The field Automation Server is the ip address of the automation server in the case where automation takes the role of server. But the more common case is Trigger Master being the IP server and hence, there’s no need to including an IP address for automation.

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