Bingo PlayerThe Bingo Player application uses the Ross XPression CG to display the graphics required for the Bingo TV game. As such minimum hardware requirements must be met to be able to run the application.
When you launch the application, it requires elevated privileges to run and so you may be prompted to allow this. The bingo player prompts for the location of the supporting data and XPression project files each time when opening. The player can operate without a vendor file or a card file but not without the XPression Project file. The [Browse....] button will start in the My Computer folder by default. Bingo Player Main FormAfter the player has opened the XPression project file and is ready it displays the main form. Active SceneThis section of the interface is used to display and control which scene is active.In most cases only a single scene is displayed at a time. The exception to this is the Verifying and Card scenes which display with the Game scene. Only scenes that are available in the XPression project will be enabled and display with a bold font. Unavailable scenes will be disabled and not bold and their shortcut keys will not display. The F3 - F12 keys are enabled to show the scenes they are associated with for quick key activation. The verify check-box is a toggle that can be turned on and off with the Alt-F8 key. The “with card” scene option is activated when showing a Bingo card with the matching numbers (Ctrl-F8) . The Other option is activated when either Promotions or Credits are active. Game SelectedThis section displays in 1 of 2 formats - the first if the L-I-O-N-Full game types are being used and the latter if any other set of game formats is defined for use. - or - This section displays and controls the active game type. When a game type is selected: The operator is prompted to clear all the called balls The new winning formation data is applied to the card scene so that a display of a card will only show the called numbers for that game type formation The following related data is automatically applied to the Card Layout and Game scenes when the scenes are activated:
Vendor Display ControlThe use of vendors is completely optional as of version 3.0. If the use of vendors is disabled when the application launches the vendor section will not display at all. The vendor section at the bottom of the form provides control over the display of the vendors loaded from the selected vendor file. The vendors cannot be edited in the Bingo Player. The vendors are displayed in the Game scene and can be enabled to automatically change every n seconds. This automatic feature can be disabled by clearing the check-box in this section and then the [Next] button is enabled and manual control can be used instead. During automatic operation the vendors will only change while the Game scene is active and the vendor text area is thus visible. When a different scene is activated the automatic vendor updates are stopped until the Game scene is reactivated. The vendor list will loop back to the beginning when it reaches the end of the list. Vendor FileThe vendor file can either be a Microsoft Access Database file or a comma delimited text file. Using a Text/CSV fileIf using a text file it must be formatted as a comma separated value file. The application will display the data in the order given in the text file. Each line should contain 3 values in this order: Name, Address, City.
NOTE: CSV files can be edited using Microsoft Excel as well as simple text editor such as Notepad. Note that if using Excel to edit the files be sure to always save the file as CSV and not another Excel file format. Using an Access DatabaseIf using an Access Database file (*.mdb), it must contain a table or view named Table1 and the following 3 columns: Name Address City
The bingo application will load the data from this table and sort it by City first and by Name second and Address third. Pre-Play SetupEach time the games are played settings for the show, game and winners tabs’ settings should be checked before play begins. Show SetupTonight’s CodeThe Tonight’s Code box should be updated to reflect the relevant code for the shows’ games. It is highlighted in a light yellow as a reminder that it should be changed. Once modified the text box will return to a white background. Phone NumberThe phone number is displayed in the Game scene and can optionally be used in the Rules scene. It is saved and reloaded for next use. Note that each game type can be configured to use either the phone number or the phone message in the Game scene but not both. Phone MessageThe phone message is optionally displayed in the Game scene for selected game types. It is saved and reloaded for next use. If if the phone message text is selected for display the phone number will not be displayed - only one is shown for each game type. HostThe host name and title are displayed in the Host scene. They are saved and reloaded for next use. The host name and title are applied each time the Host scene is activated. Scene TransitionsScene transitions can be either a fade or cut. If using a fade then the duration of the fade can be controlled by adjusting the value in the duration box. This setting applies to all scenes. This tab only displays if a winners scene is available in the XPression project file in use. This section allows you to enter and display winner names. The entries can be saved and then will automatically be reloaded the next time. This allows the full game winners in particular to be remembered for the start of the next show. Additionally a sub-title can be entered to display on the winners scene. Appropriate text might be for displaying the date of the previous show that the winners came from. If the Winner scene is activated by selecting it in the Active Scene section - the currently selected Game type will start to be played using the settings shown on the Winners setup tab. Game Type SetupThis section allows you to customize the jackpot amount and card colors associated with each game type. The values set for each of the game types are saved and reloaded next time. The current values are what are selected for display. Changing the current jackpot amount while the game scene is active will automatically update the value displayed on the game scene. The current values are reset to the selected game type when either the Card Layout or Game scenes are activated. Scene Texts SetupThere are a few texts within select scenes that lent themselves to requiring the ability to embed custom tokens within the text that was to be displayed. These are editable on the Scene Texts tab. There are two named tokens that are available:
These tokens are only enabled for use in the instances indicated on the Scene Texts tab. The above values are the default values used. NOTE: The Scene Texts Tab can be hidden and shown by using a menu option in the Help menu at the top of the application window. Game PlayOnce the setup has been completed, then game play is ready to begin. The Game scene displays all the primary game information and will be the scene that is active most of the time. Initially the game scene starts will all balls hidden. Balls are revealed when they are called by the Bingo Caller or host of the show. Reveal a ball use the Ball control section as seen below:
| Each of the balls are shown in their column order and are represented by a toggle button. The dark grey buttons (3 and 17) are active and are displayed in the game scene. All other balls have not yet been called and are not displayed. Show a new ballMouse: Simply click on the ball that you want to show. Keyboard: Enter the ball number in the text box at the bottom. Then press either the [Enter] key or the [+] key. Hide a ballMouse: Simply click on the ball that you want to hide. Keyboard: Enter the ball number in the text box at the bottom. Then press the [-] key to show the ball. Show All BallsPress the [All ON] button. Hide All BallsMouse: Click the [All OFF] button Keyboard: press Alt-F12 (press and hold the [Alt] key and then press [F12] key) |
Showing and hiding balls will automatically update the Game scene in the following ways: Updating the main ball board to reflect which balls are called Showing the most recent called ball as well as the 2 previous Updating the count of the total number of called balls
Showing and hiding balls will automatically update the Card scene in the following ways: Highlight the called ball on the card if the ball is part of the current game type formation
Verifying a WinWhen a BINGO! is called the Verify scene can be activated while the Game scene continues to be displayed. The Verify scene can be toggled on and off by clicking the check-box or using the key-board shortcut assigned to it (Alt-F8). Vendor Display During Game PlayThe display of the vendors will automatically advance as long as the Game scene is active and the auto update is enabled. The changing of vendors is paused when another scene is activated and the Game scene is no longer visible. When the Game scene becomes visible again the vendor updates resume where it left off. The player will cycle through the list and will restart at the beginning when it reaches the end of the list. Starting a New GameTo start a new game only 2 steps are essential You may choose to follow a process such as this though: Clear the game scene Select a new game type Display the Card Layout scene for the new game type Show the Game scene Begin play
NOTE: You need to select the new game type before displaying the Card Layout because the layout scene automatically displays the games card color, jackpot and animated layout when activated. If you activate it before selecting the game type the wrong details will be displayed. Viewing Winning CardsWhen a card file which provides a list of all the possible cards is made available to the application it will automatically identify winning cards and allow you to display any card in play. The Winning Cards list will display a list of all cards in play that are winners. To view a card from the winning list simply click on it to select it. That will load that card into the applications preview and apply the card numbers to the card scene. If the scene is active - the changes will display immediately on-air. Otherwise the operator can show the card on-air by pressing the green [Show - x] button (The “x” is replaced by the card id of the previewed card.) or selecting the Card scene in the Active Scene control at the top of the application window. To view a specific card by id that is not currently in the winning card list simply enter the number in the ID box and press the [View] button. The updates both the in application view and the live scene. Note that the application only searches for winning cards for cards marked as in play. Managing WinnersThe Winners tab of the middle setup section of main form allows you to manage winners. You can enter as many as you need for each game type. The Game drop-down list allows you to control which list of winners you are using. Below the winners of a full game are shown: New winners can be added by typing the name and location in the last row which is marked by the asterisk (*) character. Each row can be edited as necessary by simply selecting the field and click or pressing F2. To delete or remove a single winner from the list - click on the row header column (where the > and * are visible) of the row you want to delete. Both the name and location fields will become highlighted. Pressing the [Delete] key will delete the record. To delete all the winners and start over for all games - click the [Remove All] button. Saving WinnersThe winners list is saved automatically when the application is closed. Optionally the winner lists can be saved any time by using the [Save All] button. Saving the list saves all winners from all games. The lists are automatically re-loaded when the player is launched next. Displaying WinnersThe Winners scene is used to display winners. When the scene is activated, it automatically:
Opens the Winners setup tab Displays winner names for the game type that is selected in the Winners setup tab. Update the progress on the timer for each page of winners Highlight the rows in the list that are being displayed | |
NOTE: By default when the Bingo Player starts the Full game type is selected and the last saved set of winners has been loaded for use. IMPORTANT!: Select the game type in the winners tab to show the list of winners you want before activating the Winners scene! If there are too many winners in the selected game type to display at one time in the scene then the application will wait for the given number of seconds in the Winners setup tab before automatically updating the scene with the next set of winners. It will repeat this until all the winners for the game type have been displayed. NOTE: When the set time has elapsed for showing the winners the winner rows will lose the highlight and the timer progress bar will show completed. The Winners scene will remain active until another scene is made active. It will continue to display the last set of winners. Displaying Multiple Game Type WinnersIf you want to display more then one game type of winners in sequence - Open the Winners setup tab Confirm the sub-title Select the first game of winners to display Confirm the number of seconds to wait between automatic changes Activate the Winners scene Let the winners for the first game play out Wait for the last page to finish being displayed Select the next game of winners from the drop-down list on the Winners tab Click the [Show__ Game] button to start showing the new game’s winners
Displaying All of the L-I-O-N Game WinnersThe application can automatically cycle through all of the L-I-O-N games. To activate this feature simply click the [Show L-I-O-N] button. Be sure to confirm the settings for the sub-title before activating. The application can display promotion scenes. Each is defined as a unique scene in the XPression project file and the name must start with Promo_ and then a descriptive name. When the application launches it will search for these scenes and add them to the list on the Promos tab. The Promo_ prefix will be dropped when displaying in the list. Displaying CreditsCredit scenes are displayed in sequence order as a group at the end of the show using the Credits tab. The application can automatically calculate the amount of time remaining based on the local computer time before the set end of the show. It then divides that time by the number of available credit scenes to give equal time to each. TroubleshootingIf there are any errors or issues encountered while using the Bingo Player details of errors may be automatically written to a log file by the application. To access the log file use the menu item: Help - Diagnostics - View Current Log To find the location of the log file - view the current log and then use the File - Save As... menu option of the log window to identify the location where the log is saved. Why Don’t I See...?If you don’t see content such as a setup tab for Promos or Credits - this is because there was no corresponding scene in the XPression project file and so the related content in the app is hidden. To show the missing features - add the related scene and restart the application. XPression Scenes and And Naming ConventionsThe following scene names should be used to identify each of the required features. BumperThis scene is played as a full screen and is intended to be used when the program is resuming. It may designed with text such as “Lion’s TV Bingo has returned!” or “Let’s play!” CardThis scene is played as a layer on top of the MainGame scene and is intended to be used to display the winning card for which a BINGO! was called. Object tags: |