Legacy - Super Ticker Animation Tags

These tags are only relevant with Super Ticker 2.  Chameleon uses transition logic instead of specific animation tags


You may use several Scene Directors for creating your desired animations. They are played automatically by the player.

All animations are optional.

Revealing Initial Data

In most cases, ^In , ^Loop, ^Update, and ^Out are all you will need.

A series of animations are played to reveal the first record.

Order

Scene Director Tag

Description

1

^Reset

This Scene Director is never played, but is positioned to key 0 before the scene goes online, allows a spot to reset any properties that may have been altered by other animations. Very useful for scenes that support various states.

2

^ZoneIn

Used to animate the Zone on. Used if many scenes have the same Background. Unlike a Background/Bug scene, this Zone may have a specific tag (ie: ^Subtopic or ^City).

3

^In

The second Scene Director played (after ZoneIn). It is intended to reveal objects that will remain visible while the scene is online.

4

^LoopOn

The Time between the ^In and ^ContentIn

5

^ContentIn

This controller is used to display the first data entry, as well as any subsequent data reveals if the ^Update animation is not used. If no Content included in the ^In tag, this scene is used after the ^LoopON duration

6

^FirstLoop

The duration between ^In or ^ContentIN and ^PageTwo

7

^PageTwo

Alt page before repetition of content

8

^Loop

Duration of all your Scenes. Also used to reset from B state to A state


Revealing remaining pages

If there is more data to display, only animate the components that have more data using:

Order

Scene Director Tag

Description

1

^NextPage

Paging of your content if "word wrap" is enabled in your object. A ^morecontent tagged object will be visible if there are more data coming (paging)

2

^EndDataOn

Runs when the last paging is on.


Revealing the next record

There are three methods for showing the next record: the Update Method, Off/On Method, and the Scroll Method

Update Method

The update method is the recommended method for transitioning between data records. It requires there be a "Version B" copy of each object, and the ^Update animation will transition from showing "Version A" of the objects to showing "Version B".

e.g. ^Story will be visible initially, but by the end of the animation, ^StoryB is visible and ^Story is hidden.

The additional requirement with this implementation is that the ^Loop animation resets the keyframes for the A/B versions on the first keyframe. This will appear transparent to the viewer.

e.g. At t=0 ^Story will be made visible and ^StoryB will become hidden.


Order

Scene Director Tag

Description

1

^Update

Going from Story 1 to Story 2 of the same topic

2

^Loop

Duration of all your Scenes. Also used to reset from B state to A state

Off/On Method


This method only requires one copy of each object, but will cause a brief period where there is no content on air as it prepares the next record. The current content is animated off using the ^ContentOff animation, then the new data is applied before starting the ^ContentIn animation.


Order

Scene Director Tag

Description

1

^ContentOut

Animates the current Item OFF, but keeping the BG ON

2

^ContentIn

Animates the new item ON

3

^FirstLoop 

The duration between ContentIN and PageTwo 

4

^pageTwo

2nd part of the new item

5

^Loop

Duration between new item and next item

Scroll Method

If the scene is a Scene Group, no ^Loop animation is needed. Instead, content will be continuously appended to the scroll.


Removing the last record

Order

Scene Director Tag

Description

1

^ContentOut

Removes the Content and not the background

2

^LoopOFF

The duration between ContentOut and Out

 3

 ^Out

Removes both background and content (if no ContentOut)  (if no Out, In is played in reverse)

4

^CrawlOut

Removes the SceneGroup Parent scene. Used when a ^End scene is available in the SceneGroup


Changing Topics and Subtopics

Order

Scene Director Tag

Description

1

^TopicChange

When the kind of content (stories, weather, etc) change, but the same scene is used to display both. This allows a place to transition out any previous text/graphics and bring in new information.

2

^SubtopicChange

When the group of content (headlines, entertainment, etc) change, but the same scene is used. This allows a place to update the heading for the current content

 3

 ^SubtopicUpdate

When the group of content AND the content changes.

4

^SubtopicChangeCrawl

When the group of content AND the content changes in a crawl. Works if ^SubtopicChange child scene is available in the SceneGroup


The order of a major sequence would be


  • ^Reset
    • ^ZoneIn
      • ^In
        • ^ContentIn
        • ^FirstLoop
        • ^PageTwo
      • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage
        • ^Loop
        • ^Update (with ^MoreDataOn)
      • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage (with ^EndDataOn)
        • ^Loop
      • ^Update
      • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage
        • ^Loop
      • ^SubtopicUpdate
        • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage
        • ^Loop
      • ^Update
        • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage
      • ^TopicChange
        • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage
        • ^Loop
      • ^SubtopicUpdate
        • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage
        • ^Loop
      • ^Update
        • ^Loop
        • ^Nextpage
        • ^Loop
        • ^NextPage
    • ^Loop
  • ^Out


Updating a Progress Bar

^Progress/^ProgressIdle

These animations are ran with each record change, allowing a place to update the position/text of a progress indicator. When used in conjunction with the ^DataIndex and ^DataCount objects, it provides a way to use scripting to animate progress.


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