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Step by step instructions for how to generate branding assets (bugs & snipes) using Chameleon on the Ross Video, XPression graphic platform.

Prerequisites

Before you begin, make note that this help page is designed for broadcast graphic operators, possibly engineers, that have been trained on how to use XPression CG. Following this document without the required knowledge base could make it difficult to follow. The following prerequisites are required:

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http://bannisterlake.com/dl/installs/Chameleon/_gears/

Create XPression Project

XPression is a powerful broadcast graphic CG produced by Ross Video. This section assumes you have sufficient knowledge of this graphic tool and understand how to build graphic scenes with animations.

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The scene contains 2 ‘Scene Directors’ which animate on and off the bug graphic. Using XPression’s Transition Logic we set the rules for which animation to use when bringing the graphic on or off.

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Publish Graphics using Branding Gears

Once you have your XPression scene completed it needs to be published to the Chameleon database. This step is what makes your different scenes or assets available in the Chameleon Flow or browser UI.

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Upon successful completion of a publication you will receive a dialog confirming that assets were updated and it will list all the scenes published:

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Create Channel

Before we can use the graphic template just published we must create a channel that the branding asset(s) can be applied or used on. After a channel has been created we will assign a branding player to that channel. First go to the ‘Shared’ section and select ‘Channels’.

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Once on the ‘Channels’ page you can click on ‘Add A New Channel’ from the top left of the list/grid. When the ‘Add Channel’ dialog comes up you can enter the name of your channel then click ‘Add Now’.

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Create/Assign Player

Now that a Channel has been created to need to create/assign a Player for the new Channel to run on. From the main page or dashboard select ‘Players’ from the Branding section:

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Once on the ‘Players’ page click on “Add New Player” to bring up the new player dialog box. Here select the channel we just created. If you want to be able to control the branding output through the web UI you need to enter the player’s IP address & port.

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Create Assets

Now that we have a channel and player define we can begin creating or defining branding ‘Assets’ based on our published template. From the Branding section click on ‘Assets’.

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After saving your Asset you will see it in the Asset list:

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