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Launching the Animation EditorTo launch the Animation Editor, select the scene you want to animate and click on . That opens the editor, with animations on top and timelines on the bottom: The three buttons above each table let you add, delete or duplicate a record. Clicking Edit in the Steps column for an animation opens the Animation Steps Editor. Animation Steps EditorTo animate a property, drag it from the Available Properties column to the Animated Properties column. Then select it in the Animated Properties column and add corresponding steps in the Animation Steps column by clicking the Add button in the header. Time is specified in seconds from the start of the animation. The Value of the attribute depends on the attribute itself. For Alpha, 0 is transparent, 100 is opaque. Position is relative to the scene. Timeline FieldsOnce you have created an animation, you can reference it from a timeline. The timeline table contains the following fields:
Timeline Conditions EditorClicking Edit in the Conditions column of an UpdateIn or UpdateOut timeline opens the Timeline Conditions Editor: If any conditions are enabled (by checking a box on the left), the timeline will only be enabled when the conditions are true. For example, specifying Position Equals First means the timeline will only be enabled for the first data update. To enable it based on text values, specify a text property in the Compare field. For UpdateOut timelines, Current refers to the value before the update and Other is the value after the update. For UpdateIn timelines, it is the opposite. If multiple conditions are specified as in the example above, they are "ANDed" together, i.e. the timeline is only enabled when all specified conditions are true. If you want to "OR" multiple conditions, i.e. enable the timeline when any of them is true, just duplicate the timeline and specify one condition in each timeline. |
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