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The main function of Brando is to schedule resources. Most of the scheduling modules include a schedule overview. Resources such as BugsSnipes, Bumpers and Next all share a common scheduling workflow: when you are ready to schedule resources in Brando, choose the resource scheduling module, select a channel, select the scene to schedule, specify schedule parameters, and add the scene to the schedule.

Brando resources refer to the scenes defined in an XPression Project. The resource name describes a specific type of Brando graphic, and Brando reads all resources from a channel’s XPression Project file. Using

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resource naming convention, Brando is able to distinguish different types of resources such as Bugs, Next, Bumpers, and so on. 

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Strict resource tagging conventions in the scenes

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 fully detail the options available for these resources.

Once a scene is loaded into Brando by Gears, it becomes a resource that can be scheduled in Brando for output by the Brando Player. Resources such as BugsSnipesBumpers and Next all share a common scheduling workflow.

A scene will be ignored by Brando until it:

  • is properly named using

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  •  and shows up under its specific type

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Brando resource types include:

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