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 When a game type is selected: 

  1. The operator is prompted to clear all the called balls

  2. The new winning formation data is applied to the card scene so that a display of a card will only show the called numbers for that game type formation

  3. The following related data can be applied to the Card Layout and Game scenes:

    1. Game type name

    2. Game layout

    3. Jackpot amount

    4. Game card color

    5. Phone number or phone message

Vendor Display Control

The use of vendors is completely optional as of version 3.0. If the use of vendors is disabled when the application launches the vendor section will not display at all.

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If using an Access Database file (*.mdb), it must contain a table or view named Table1 and the following 3 columns:

  1. Name

  2. Address

  3. City

The bingo application will load the data from this table and sort it by City first and by Name second and Address third.

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Once the setup has been completed, then game play is ready to begin. The Game scene displays all the primary game information and will be the scene that is active most of the time. Initially the game scene starts will all balls hidden. Balls are revealed when they are called by the Bingo Caller or host of the show. Reveal a ball use the Ball control section as seen below:

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Each of the balls are shown in their column order and are represented by a toggle button. The dark grey buttons (3 and 17) are active and are displayed in the game scene. All other balls have not yet been called and are not displayed.

Show a new ball

Mouse:

Simply click on the ball that you want to show.  

Keyboard: 

Enter the ball number in the text box at the bottom.

Then press either the [Enter] key or the [+] key.

Hide a ball

Mouse:

Simply click on the ball that you want to hide.  

Keyboard: 

Enter the ball number in the text box at the bottom.

Then press the [-] key to show the ball.

Show All Balls

Press the [All ON] button.

Hide All Balls

Mouse:

Click  the [All OFF] button

Keyboard: press Alt-F12

(press and hold the [Alt] key and then press [F12] key)

Showing and hiding balls will automatically update the Game scene in the following ways:

  1. Updating the main ball board to reflect which balls are called

  2. Showing the most recent called ball as well as the 2 previous

  3. Updating the count of the total number of called balls

Showing and hiding balls will automatically update the Card scene in the following ways:

  1. Highlight the called ball on the card if the ball is part of the current game type formation

Verifying a Win

When a BINGO! is called the Verify scene can be activated while the Game scene continues to be displayed. The Verify scene can be toggled on and off by clicking the check-box or using the key-board shortcut assigned to it (Alt-F8).

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You may choose to follow a process such as this though:

  1. Clear the game scene

  2. Select a new game type

  3. Display the Card Layout scene for the new game type

  4. Show the Game scene

  5. Begin play

Note

You need to select the new game type before displaying the Card Layout because the layout scene automatically displays the games card color, jackpot and animated layout when activated. If you activate it before selecting the game type the wrong details will be displayed.

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The Winning Cards list will display a list of all cards in play that are winners. To view a card from the winning list simply click on it to select it. That will load that card into the applications preview and apply the card numbers to the card scene. If the scene is active - the changes will display immediately on-air. Otherwise the operator can show the card on-air by pressing the green [Show - x] button (The “x” is replaced by the card id of the previewed card.) or selecting the Card scene in the Active Scene control at the top of the application window. Image Removed 

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Version 4.7.5650 added the Count and Ball columns to indicate the number of balls called and the last ball that triggered the card to be a winning card.

To view a specific card by id that is not currently in the winning card list simply enter the number in the ID box and press the [View] button. The updates both the in application view and the live scene. Note that the application only searches for winning cards for cards marked as in play.

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The Winners scene is used to display winners. When the scene is activated, it automatically:

Opens the Winners setup tab

Displays winner names for the game type that is selected in the Winners setup tab.

Update the progress on the timer for each page of winners

Highlight the rows in the list that are being displayed


 
 

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Tip

By default when the Bingo Player starts the Full game type is selected and the last saved set of winners has been loaded for use.

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If you want to display more then one game type of winners in sequence -

  1. Open the Winners setup tab

  2. Confirm the sub-title

  3. Select the first game of winners to display

  4. Confirm the number of seconds to wait between automatic changes

  5. Activate the Winners scene

  6. Let the winners for the first game play out

  7. Wait for the last page to finish being displayed

  8. Select the next game of winners from the drop-down list on the Winners tab

  9. Click the [Show__ Game] button to start showing the new game’s winners

Displaying All of the L-I-O-N Game Winners

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To find the location of the log file

  1. First view the current log

  2. Use the File - Save As... menu option of the log window to identify the location where the log is saved.

Why Don’t I See...?

If you don’t see content such as a setup tab for Promos or Credits - this is because there was no corresponding scene in the XPression project file and so the related content in the app is hidden. To show the missing features - add the related scene and restart the application.

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