...
XPression users, can modify or build their own graphic templates by following the naming convention below. Simply ensure while designing your graphics and animations that they are named exactly as below and the BL Score Bug application will fill in the correct information into the template. Note that you don't need to use all these objects. BL Score Bugs will simply ignore items/objects not found in the scene.
Score Summary - Objects | |||||
---|---|---|---|---|---|
Object Description | Name | Notes | |||
Visiting Team Name | ^TEAM 1 | Fullname of Visiting Team (includes City or School) | |||
Visting Team Code | ^CODE TEAM 1 | Visiting Team Code | |||
Visting Team City or School | ^CITY TEAM 1 | Visiting Team City or name of School | |||
Visting Team Name | ^NAME TEAM 1 | Name of Visiting Team | |||
Visting Team Nickname | ^NICKNAME TEAM 1 | Visiting Team Nickname | |||
Visting Team Logo | ^LOGO TEAM 1 | Visiting Team Logo. See Notes for ^LOGO TEAM 1 in the Score Bar scene section. | |||
Visiting Team Score | ^SCORE TEAM 1 | Current Visiting Team Score | |||
Home Team Name | ^TEAM 2 | Fullname of Home Team (includes City or School) | |||
Home Team Code | ^CODE TEAM 2 | Home Team Code | |||
Home Team City or School | ^CITY TEAM 2 | Home Team City or name of School | |||
Home Team Name | ^NAME TEAM 2 | Name of Home Team | |||
Home Team Nickname | ^NICKNAME TEAM 2 | Home Team Nickname | |||
Home Team Logo | ^LOGO TEAM 2 | Home Team Logo. See Notes for ^LOGO TEAM 1 in the Score Bar scene section. | |||
Home Team Score | ^SCORE TEAM 2 | Current Home Team Score | |||
Location Text | ^LOCATION | Sets the location text. | |||
Sponsor Logo | ^LOGO SPONSOR | Sponsor logo. See Notes for ^LOGO SPONSOR in the Score Bar scene section. | |||
Sponsor graphics shown/hidden | ^SHOW SPONSOR | Object is shown or hidden depending on whether ^LOGO SPONSOR is assign a logo or not. See Notes | for ^SHOW SPONSOR in the Score Bar scene section. | ||
League Logo | ^LOGO LEAGUE | Sets the League Logo. See Notes for ^LOGO LEAGUE in the Score Bar scene section. | |||
Quarter | ^QTR | Quarter as an ordinal number or overtime period. E.g., 1st, 2nd, OT, OT2 | |||
Quarter Description | ^QTR DESCRIPTION | Substitutes the string segment '<Current>' with the same text that is set for the ^QTR object tag. | E.g., Ie. 'START OF <Current>' is shown as 'START OF 1st' if the current period is the 1st quarter. | ||
Quarter (Full) | ^QUARTER | Quarter or overtime period E.g., 1st QUARTER, OVERTIME, 2nd OVERTIME | |||
Quarter Description (Full) | ^QUARTER DESCRIPTION | Substitutes the string segment '<Current>' with the same text that is set for the ^QUARTER object tag. | E.g., Ie. 'START OF <Current>' is shown as 'START OF 1st QUARTER' if the current period is the 1st quarter. | ||
Game Clock | ^CLOCK | Shows the game clock | |||
Title text | ^TITLE | Sets the title text. | |||
Title text Shown/Hidden | ^SHOW TITLE | Object is shown or hidden depending on whether ^TITLE is assign some text or not. See Notes | for ^SHOW TITLE in the Score Bar scene section. | ||
Score Summary - Animation Controllers | |||||
Object Description | Name | Notes | |||
Animate Score bar On | ^ON | Used to animate the Score bar graphics on | |||
Animate Score bar Off | ^OFF | Used to animate the Score bar graphics off. If this controller is missing, the '^ON' controller is ran in | reverse to animate the Score bar off. | ||
Sponsor | ^SPONSOR | Used to animate the Sponsor logo on and off (ran in reverse). |
...
Score Bar - Objects | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Object Description | Name | Notes | |||||||||
Visiting Team Name | ^TEAM 1 | Fullname of Visiting Team (includes City or School) | |||||||||
Visting Team Code | ^CODE TEAM 1 | Visiting Team Code | |||||||||
Visting Team City or School | ^CITY TEAM 1 | Visiting Team City or name of School | |||||||||
Visting Team Name | ^NAME TEAM 1 | Name of Visiting Team | |||||||||
Visting Team Nickname | ^NICKNAME TEAM 1 | Visiting Team Nickname | |||||||||
Visting Team Logo | ^LOGO TEAM 1 | Visiting Team Logo. Looks at the name of the assigned material and finds matching logo filename found | in the C:\Bannister Lake\Basketball\Leagues\<League>\Logos\<Teamcode> folder. | ||||||||
Visiting Team Bonus | ^BONUS TEAM 1 | Used for showing the Visiting Team's Bonus or Bonus+ | |||||||||
Visiting Team Score | ^SCORE TEAM 1 | Current Visiting Team Score | |||||||||
Home Team Name | ^TEAM 2 | Fullname of Home Team (includes City or School) | |||||||||
Home Team Code | ^CODE TEAM 2 | Home Team Code | |||||||||
Home Team City or School | ^CITY TEAM 2 | Home Team City or name of School | |||||||||
Home Team Name | ^NAME TEAM 2 | Name of Home Team | |||||||||
Home Team Nickname | ^NICKNAME TEAM 2 | Home Team Nickname | |||||||||
Home Team Logo | ^LOGO TEAM 2 | Home Team Logo. See Notes for ^LOGO TEAM 1. | |||||||||
Home Team Bonus | ^BONUS TEAM 2 | Used for showing the Home Team's Bonus or Bonus+ | |||||||||
Home Team Score | ^SCORE TEAM 2 | Current Home Team Score | |||||||||
Sponsor Logo | ^LOGO SPONSOR | Looks at name of material and finds matching logo filename in the | C:\Bannister Lake\Basketball\Leagues\<League>\Sponsors\<Sponsor> folder. | E.g., Ie. for the NBA league and ACME as a sponsor, the folder will be | D:\Bannister Lake\Basketball\Leagues\NBA\Sponsors\ACME\ | ||||||
Sponsor graphics shown/hidden | ^SHOW SPONSOR | This Object (usually an Object Group that contains the ^LOGO SPONSOR object) is set visible or hidden based | on whether the ^LOGO SPONSOR object has an assigned logo or not. This is useful for also hiding any | carrier graphics used for framing the sponsor logo. | |||||||
League Logo | ^LOGO LEAGUE | Looks at name of material and finds matching logo filename in the | C:\Bannister Lake\Basketball\Leagues\<League>\Logos\<League> folder. | E.g., Ie. for NBA, this folder is D:\Bannister Lake\Basketball\Leagues\NBA\Logos\NBA\ | |||||||
Quarter | ^QTR | Quarter as an ordinal number or overtime period. E.g., 1st, 2nd, OT, OT2 | |||||||||
Quarter Description | ^QTR DESCRIPTION | Substitutes the string segment '<Current>' with the same text that is set for the ^QTR object tag. | E.g., Ie. 'START OF <Current>' is shown as 'START OF 1st' if the current period is the 1st quarter. | ||||||||
Quarter (Full) | ^QUARTER | Quarter or overtime period E.g., 1st QUARTER, OVERTIME, 2nd OVERTIME | |||||||||
Quarter Description (Full) | ^QUARTER DESCRIPTION | Substitutes the string segment '<Current>' with the same text that is set for the ^QUARTER object tag. | E.g., Ie. 'START OF <Current>' is shown as 'START OF 1st QUARTER' if the current period is the 1st quarter. | ||||||||
Game Clock | ^CLOCK | Shows the game clock. | |||||||||
Shot Clock | ^SHOTCLOCK | Shows the shot clock. | |||||||||
Title text | ^TITLE | Sets the title text | |||||||||
Title text Shown/Hidden | ^SHOW TITLE | This Object (usually an Object Group that contains the ^TITLE object) is set visible or hidden based | on whether the ^TITLE object has any text or not. This is useful for also hiding any carrier graphics that is | framing the Title when there is no assigned text. | |||||||
Visiting time out chip 1 | ^TIMEOUT 1 TEAM 1 | Based on the number of timeouts left, the chip will be made visible or hidden | |||||||||
Visiting time out chip 2 | ^TIMEOUT 2 TEAM 1 | ||||||||||
Visiting time out chip 3 | ^TIMEOUT 3 TEAM 1 | ||||||||||
Visiting time out chip 4 | ^TIMEOUT 4 TEAM 1 | ||||||||||
Visiting time out chip 5 | ^TIMEOUT 5 TEAM 1 | ||||||||||
Home time out chip 1 | ^TIMEOUT 1 TEAM 2 | Based on the number of timeouts left, the chip will be made visible or hidden | |||||||||
Home time out chip 2 | ^TIMEOUT 2 TEAM 2 | ||||||||||
Home time out chip 3 | ^TIMEOUT 3 TEAM 2 | ||||||||||
Home time out chip 4 | ^TIMEOUT 4 TEAM 2 | ||||||||||
Home time out chip 5 | ^TIMEOUT 5 TEAM 2 | ||||||||||
Score Bar - Animation Controllers | |||||||||||
Object Description | Name | Notes | |||||||||
Animate Score bar On | ^ON | Used to animate the Score bar graphics on | |||||||||
Animate Score bar Off | ^OFF | Used to animate the Score bar graphics off. If this controller is missing, the '^ON' controller is ran in | reverse to animate the Score bar off. | ||||||||
Visiting Team Bonus | ^BONUS TEAM 1 | Used to animate the Team Bonus graphics on and off (ran in reverse). | |||||||||
Home Team Bonus | ^BONUS TEAM 2 | ||||||||||
Sponsor | ^SPONSOR | Used to animate the Sponsor logo on and off (ran in reverse). | |||||||||
Visiting Team Timeouts | ^TIMEOUT TEAM 1 | Used to animate any extra Team Timeout notification graphics on and off (ran in reverse). | |||||||||
Home Team Timeouts | ^TIMEOUT TEAM 2 |
...